Bleeding Blades PP

Bleeding Blade

Prerequisite: Assassin, Invisible Blade Feature
For some, the dagger is unimposing and for others it is truly deadly. A knife imbued with shadow magic can cut as deeply as any longsword, and leave bleeding wounds that haunt the victim long after the blade has struck. As a Bleeding Blade you are such a wielder, focusing on the brutality of knives to prey on those who doubt their powers. You shrouds become jagged blades that cut your foes as they hunt down their weakest point, and your knifes drive the punishment even further. Those who oppose you are left with a multitude of cut marks, even if you only struck once.

Bleeding Blade Path Features:
Cutting Shrouds (11th level): Whenever you use your Assassin Shroud power on a target, that target also gain ongoing damage equal to 1 + the number of shrouds on it. This damage lasts until your shrouds are no longer on the target (Such as invoking them, using the Assassin’s Shroud power on another target, or using the Razer Shrouds feature). This damage increases to 2 + twice the number of shrouds on it at 21st level. This damage is doubled if the target is blooded. If you are hidden from the affected creature when it would take this ongoing damage, it doesn’t take the damage that turn.

Dark Blade Action (11th level): Whenever you use an action point to gain another action, while wielding a dagger your attacks gain reach until the end of your next turn. Additionally, if you use your action point to make an attack, you gain a bonus to damage rolls for that attack equal to the number of shrouds on the target.

Lingering Blades (13th level): When a creature with your shrouds on it falls to 0 or fewer hit points, but you haven’t invoke your shrouds, the shrouds remain in the square the creature occupied until the end of your next turn or you use your Assassin’s Shroud power. The first enemy to enter the square with your shrouds in it becomes the subject of your shrouds (afflicted by the same number that remained from the first target).

Razor Shrouds (16th Level): As a minor action on your turn, you can transfer your shrouds on one target to another target within 5 squares of the original target. If you do so, you deal 1d4 damage per shroud transferred in this way to the secondary target. Additionally, when a target becomes afflicted with your shrouds from your Lingering Blades feature, they take 1d4 damage per shroud they become afflicted by.

Bleeding Blade Hexes:
Blood Seeking Blade Bleeding Blade Attack Power 11
Your shadow magic seeps from your foe’s wound, guiding your blade to another brutal cut.
Encounter* Shadow, Weapon
Minor Action Melee or Ranged Weapon
Requirement: You must be wielding a dagger and have hit a creature with an attack this turn.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage

Lacerating Shadows Bleeding Blade Utility Power 12
You weave your shadow magic around you, lacerating wounds and making them bleed even more.
Daily* Shadow
Minor Action Close Burst 2
Effect: You create a zone of Lacerating Shadows until the end of the encounter. It stays centered on you and moves with you. Whenever an enemy in the zone takes ongoing damage, they take additional damage equal to your Charisma modifier of the same damage type.

Blade Barrage Bleeding Blade Daily Attack 20
With a single throw, dozens of dark blades spray into your enemies seeking similar blades.
Daily* Shadow, Weapon
Standard Action Ranged Weapon
Requirement: You must be wielding a dagger
Target: One Creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage
Effect: Make a secondary attack against all creatures in a burst 2 centered on the original target.
Secondary Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage, and the targets are slowed (save ends).
Miss: Half damage.

Bleeding Blades PP

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