Additional Feats

Feats
Yuan-ti Pureblood:

Evolved Poison Glands
Prerequisite: Yuan-ti Pureblood
Benefit: Your attacks ignore poison resistance and immunity.

Constricting Snake
Prerequisite: Yuan-ti Pureblood
Benefit: Targets that you have grabbed take a -2 penalty to attempts to escape the grab. This bonus increases to -4 at 11th level, and -6 at 21st level.

Elemental Venom
Prerequisite: Yuan-ti Pureblood, Sorcerer
Benefit: You Poison Spittle power now deals the same damage as your resistance from your Sorcerer Spell Source feature in addition to poison damage. If you gain two resistances from your spell source, choose one to apply to this feat.

Yuan-ti Fang Style
Prerequisite: Yuan-ti pureblood
Benefit: You gain proficiency and a +2 feat bonus to damage rolls with scimitars, falchions, shortbow and longbow. The bonus increases to +3 at level 11 and +4 at level 21.

Shadow Spittle
Prerequisite: Yuan-ti Pureblood, Assassin, Assassin Shroud Power
Benefit: When you hit with your Poison Spittle, you can use your assassin shroud power as a free action against the target. This use doesn’t count against your number of uses in a round.

Biting Shades
Prerequisite: Yuan-ti Pureblood, Assassin Shroud Power
Benefit: If you invoke your shrouds, you deal an additional 1d6 poison damage on the invoking attack.

Twin Fangs
Prerequisite: Yuan-ti Pureblood, Ranger, Beast Master Feature, Snake Companion
Benefit: While wielding a scimitar, your Snake companion gains all bonuses that you gain from using that weapon group (such as expertise feats, enhancement bonuses, and weapon focus feats).

Slippery Snake
Prerequisite: Yuan-ti Pureblood
Benefit: When you use your second wind, you can also shift a number of squares equal to your dexterity modifier.

Adapting Poison
Prerequisite: Yuan-ti Pureblood
Benefit: Enemies take a -2 penalty to saving throws against ongoing poison damage. Additionally, enemies hit by your poison powers lose all bonuses to saving throws versus poison effects.

Poisonous Mind
Prerequisite: Any psionic class, Yuan-ti pureblood
Benefit: Whenever you would deal psychic damage, you can have it deal poison damage instead. Additionally, you gain a +1 feat bonus to damage rolls of psionic poison powers. This bonus increases to +2 at 11th level and +3 at 21st level.

Venomous Mind
Prerequisite: 11th level, Yuan-ti pureblood, Poisonous Mind feat
Benefit: Whenever you would deal psychic or poison damage, you can have it deal both poison and psychic damage instead. Whenever you would use this feature, the targets are also slowed until the end of your next turn.

Cloak and Fang
Prerequisite: Yuan-ti Pureblood
Benefit: You gain a +3 feat bonus to stealth checks. Additionally, when you hit a creature you are hidden from, you gain combat advantage against that creature until the end of your next turn.

Tracking Poison
Prerequisite: Yuan-ti pureblood
Benefit: You gain a +1 bonus to attack rolls against targets suffering ongoing poison damage.

Secret Keeper
Prerequisite: 11th level, Yuan-ti Pureblood
Benefit: You gain resist psychic equal to 5 + one-half your level, and whenever you are hit by a psychic attack, you gain a +2 bonus to damage rolls until the end of your next turn.

Serpent Scales
Prerequisite: 11th level, Yuan-ti Pureblood
Benefit: While not wearing armor, you gain a +3 feat bonus to AC.

Lasting Venom
Prerequisite: 11th level, Yuan-ti Pureblood
Benefit: The target of your Poison Spittle power also takes ongoing 5 poison (save ends). This increases to ongoing 10 poison (save ends) at 21st level.

Venomous Shadows
Prerequisite: 11th level, Yuan-ti pureblood
Benefit: Whenever you hit a target that you are hidden from, that target takes ongoing 5 poison (save ends). If the target is already suffering from ongoing poison damage, then that ongoing damage increases by 2.

Serpentine Blades
Prerequisites: 11th Level, Yuan-ti Pureblood, training in scimitars
Benefits: When wielding a scimitar, the proficiency bonus is +3 instead of +2.
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Templar of Ty’lum’this

Quick Meteors
Prerequisite: Templar of Ty’lum’this theme, Ty’lum’this’s Impactful Meteors power
Benefit: When you use the Ty’lum’this’s Impactful Meteors power, you can immediately use one bolt as part of the same action, you cannot launch more than one bolt in this way.

Forceful Meteors
Prerequisite: Templar of Ty’lum’this theme, Ty’lum’this’s Impactful Meteors power
Benefit: When you hit with Ty’lum’this’s Impactful Meteors Attack, you can push the target one square.

Ancient Rituals
Prerequisite: Templar of Ty’lum’this
Benefit: You can master and perform rituals of your level or lower; additionally you gain a +2 bonus to skill checks made as part of a ritual.

Exploding Meteors
Prerequisite: Templar of Ty’lum’this theme, Ty’lum’this’s Impactful Meteors power
Benefit: When you hit with your Ty’lum’this’s Impactful Meteors Attack power, you can deal force damage equal to your primary ability modifier to each creature adjacent to the target hit.

Life Rituals
Prerequisite: 11th level, Templar of Ty’lum’this
Benefit: You can lose a healing surge instead of supplying 10 GP worth of materials for a ritual. You can do this as many times as you wish to cover the cost. Additionally, you gain a healing surge.
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Assassin Feats
Dark Cutting Style
Prerequisite: Assassin, Invisible Blade
Benefit: You gain a +2 feat bonus to damage rolls when using a dagger. This bonus increases to +3 at 11th level, and +4 at 21st level.

Remnant Blade
Prerequisite: Assassin, Invisible Blade
Benefit: When you hit an opponent with a melee attack using a dagger, you can choose to leave the dagger inside the target. The next attack you make against the target until the end of your next turn will deal 1d4 additional damage as you pull the dagger out at the same time. You must have a free hand to do so.

Swift Shadows
Prerequisite: Assassin, Invisible Blade
Benefit: When you hit a creature using a dagger, you can place your additional shroud as a free action instead of a minor action. You can still only do this once per turn.

Sure Striking Knife
Prerequisite: 21st Level, Assassin, Invisible Blade
Benefit: You can score critical hits on weapon attacks using a dagger on a roll of 18 – 20.
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Æons
Heroic-Tier Feats
These feats are available to any Æon character who meets the prerequisites.

Chaotic Mind
Prerequisites: Æon
Benefit: You gain a +2 bonus on the saving throw granted by your Mad Resolve racial power.

Gleaming Blood
Prerequisites: Aberrant Glow Racial Power, Æon
Benefit: You can use your Aberrant Glow power to create bright light or dim light. In addition, using the power is now a free action.

Like Minded
Prerequisites: Æon
Benefit: You gain a +2 bonus to your will defense against attacks made by aberrant creatures.

Mad Fury
Prerequisites: Æon
Benefit: While bloodied, you gain a +2 feat bonus to damage rolls on powers with the psychic keyword. Increasing to +4 at 11th level and +6 at 21st level.

Mental Focus
Prerequisite: Æon
Benefit: You gain a +1 bonus to attack rolls and damage rolls on powers with the charm or psychic keywords.

Mind Sense
Prerequisites: Æon
Benefit: You gain a +2 feat bonus to insight checks and on perception checks to detect a hidden creature.

Speaking Mind
Prerequisites: Æon
Benefit: You gain telepathy 5. You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication. Increase to 10 squares at 11th level and 15 and 21st level.

Paragon Feats
Any feat in this selection is available to any Æon of 11th level or higher who meets the feat’s other prerequisites.

Mad Recovery
Prerequisites: 11th level, Æon, Mad Resolve Racial Power
Benefit: The first time you use your Mad Resolve racial power while you are bloodied, you can also spend a healing surge as a free action.

Mind over Matter
Prerequisites: 11th level, Æon
Benefit: Your Mad Resolve racial power is a free action. In addition, increase your healing surge value by your Intelligence modifier.

Psychic Control
Prerequisites: 11th level, Æon
Benefit: Your psionic disciplines take a -5 penalty on attack rolls against allies, and deal only half their normal damage to allies.

Psychic Remnant
Prerequisites: 11th level, Æon
Benefit: When you use a power with the Healing keyword on an ally, one target of that power can also gain resist 5 psychic until the end of its next turn. Increase to resist 10 psychic at 21th level.

Epic Feats
Any feat in this section is available to any Æon character of 21st level or higher who meets the feat’s other prerequisites.

Insane Resolve
Prerequisites: 21st level, Æon, Mad Resolve Racial Power
Benefit: Whenever you spend an action point, you regain the use of your Mad Resolve racial power.

Psionic Adept
Prerequisite: 21st level, Æon
Benefit: When you use a power with the psychic and implement keyword, you can score a critical hit on a roll of 19—20.

Additional Feats

Shifting Sands Swordior